js部分
! function() { | |
function get_attribute(node, attr, default_value) { | |
return node.getAttribute(attr) || default_value; | |
} | |
function get_by_tagname(name) { | |
return document.getElementsByTagName(name); | |
} | |
//获取配置参数 | |
function get_config_option() { | |
var scripts = get_by_tagname(“script”), | |
script_len = scripts.length, | |
script = scripts[script_len – 1]; //当前加载的script | |
return { | |
l: script_len, //长度,用于生成id用 | |
z: get_attribute(script, “zIndex”, -1), //z-index | |
o: get_attribute(script, “opacity”, 0.5), //opacity | |
c: get_attribute(script, “color”, “0,0,0”), //color | |
n: get_attribute(script, “count”, 99) //count | |
}; | |
} | |
//设置canvas的高宽 | |
function set_canvas_size() { | |
canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth, | |
canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight; | |
} | |
//绘制过程 | |
function draw_canvas() { | |
context.clearRect(0, 0, canvas_width, canvas_height); | |
//随机的线条和当前位置联合数组 | |
var e, i, d, x_dist, y_dist, dist; //临时节点 | |
//遍历处理每一个点 | |
random_lines.forEach(function(r, idx) { | |
r.x += r.xa, | |
r.y += r.ya, //移动 | |
r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1, r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹 | |
context.fillRect(r.x – 0.5, r.y – 0.5, 1, 1); //绘制一个宽高为1的点 | |
//从下一个点开始 | |
for (i = idx + 1; i < all_array.length; i++) { | |
e = all_array[i]; | |
//不是当前点 | |
if (null !== e.x && null !== e.y) { | |
x_dist = r.x – e.x, //x轴距离 l | |
y_dist = r.y – e.y, //y轴距离 n | |
dist = x_dist * x_dist + y_dist * y_dist; //总距离, m | |
dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速 | |
d = (e.max – dist) / e.max, | |
context.beginPath(), | |
context.lineWidth = d / 2, | |
context.strokeStyle = “rgba(” + config.c + “,” + (d + 0.2) + “)”, | |
context.moveTo(r.x, r.y), | |
context.lineTo(e.x, e.y), | |
context.stroke()); | |
} | |
} | |
}), frame_func(draw_canvas); | |
} | |
//创建画布,并添加到body中 | |
var the_canvas = document.createElement(“canvas”), //画布 | |
config = get_config_option(), //配置 | |
canvas_id = “c_n” + config.l, //canvas id | |
context = the_canvas.getContext(“2d”), canvas_width, canvas_height, | |
frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) { | |
window.setTimeout(func, 1000 / 45); | |
}, random = Math.random, | |
current_point = { | |
x: null, //当前鼠标x | |
y: null, //当前鼠标y | |
max: 20000 | |
}, | |
all_array; | |
the_canvas.id = canvas_id; | |
the_canvas.style.cssText = “position:fixed;top:0;left:0;z-index:” + config.z + “;opacity:” + config.o; | |
get_by_tagname(“body”)[0].appendChild(the_canvas); | |
//初始化画布大小 | |
set_canvas_size(), window.onresize = set_canvas_size; | |
//当时鼠标位置存储,离开的时候,释放当前位置信息 | |
window.onmousemove = function(e) { | |
e = e || window.event, current_point.x = e.clientX, current_point.y = e.clientY; | |
}, window.onmouseout = function() { | |
current_point.x = null, current_point.y = null; | |
}; | |
//随机生成config.n条线位置信息 | |
for (var random_lines = [], i = 0; config.n > i; i++) { | |
var x = random() * canvas_width, //随机位置 | |
y = random() * canvas_height, | |
xa = 2 * random() – 1, //随机运动方向 | |
ya = 2 * random() – 1; | |
random_lines.push({ | |
x: x, | |
y: y, | |
xa: xa, | |
ya: ya, | |
max: 6000 //沾附距离 | |
}); | |
} | |
all_array = random_lines.concat([current_point]); | |
//0.1秒后绘制 | |
setTimeout(function() { | |
draw_canvas(); | |
}, 100); | |
}(); |
cs部分
<p>[v_organge]知乎背景[/v_organge]</p> | |
<pre class=”prettyprint linenums“> | |
<style type=”text/css“> | |
body { | |
text-align: center; | |
background: #F7FAFC; | |
overflow: hidden; | |
background: #fff; | |
} | |
</style></pre> | |
<p><canvas id=”Mycanvas“></canvas> <script> | |
//定义画布宽高和生成点的个数 | |
var WIDTH = window.innerWidth, | |
HEIGHT = window.innerHeight, | |
POINT = 35;</p> | |
<p> var canvas = document.getElementById(‘Mycanvas’); | |
canvas.width = WIDTH, | |
canvas.height = HEIGHT; | |
var context = canvas.getContext(‘2d’); | |
context.strokeStyle = ‘rgba(0,0,0,0.2)’, | |
context.strokeWidth = 1, | |
context.fillStyle = ‘rgba(0,0,0,0.1)’; | |
var circleArr = [];</p> | |
<p> //线条:开始xy坐标,结束xy坐标,线条透明度 | |
function Line(x, y, _x, _y, o) { | |
this.beginX = x, | |
this.beginY = y, | |
this.closeX = _x, | |
this.closeY = _y, | |
this.o = o; | |
} | |
//点:圆心xy坐标,半径,每帧移动xy的距离 | |
function Circle(x, y, r, moveX, moveY) { | |
this.x = x, | |
this.y = y, | |
this.r = r, | |
this.moveX = moveX, | |
this.moveY = moveY; | |
} | |
//生成max和min之间的随机数 | |
function num(max, _min) { | |
var min = arguments[1] || 0; | |
return Math.floor(Math.random() * (max – min + 1) + min); | |
} | |
// 绘制原点 | |
function drawCricle(cxt, x, y, r, moveX, moveY) { | |
var circle = new Circle(x, y, r, moveX, moveY) | |
cxt.beginPath() | |
cxt.arc(circle.x, circle.y, circle.r, 0, 2 * Math.PI) | |
cxt.closePath() | |
cxt.fill(); | |
return circle; | |
} | |
//绘制线条 | |
function drawLine(cxt, x, y, _x, _y, o) { | |
var line = new Line(x, y, _x, _y, o) | |
cxt.beginPath() | |
cxt.strokeStyle = ‘rgba(0,0,0,’ + o + ‘)’ | |
cxt.moveTo(line.beginX, line.beginY) | |
cxt.lineTo(line.closeX, line.closeY) | |
cxt.closePath() | |
cxt.stroke();</p> | |
<p> } | |
//每帧绘制 | |
function draw() { | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
for(var i = 0; i < POINT; i++) { | |
drawCricle(context, circleArr[i].x, circleArr[i].y, circleArr[i].r); | |
} | |
for(var i = 0; i < POINT; i++) { | |
for(var j = 0; j < POINT; j++) { | |
if(i + j < POINT) { var A = Math.abs(circleArr[i + j].x – circleArr[i].x), B = Math.abs(circleArr[i + j].y – circleArr[i].y); var lineLength = Math.sqrt(A * A + B * B); var C = 1 / lineLength * 7 – 0.009; var lineOpacity = C > 0.03 ? 0.03 : C; | |
if(lineOpacity > 0) { | |
drawLine(context, circleArr[i].x, circleArr[i].y, circleArr[i + j].x, circleArr[i + j].y, lineOpacity); | |
} | |
} | |
} | |
} | |
} | |
//初始化生成原点 | |
function init() { | |
circleArr = []; | |
for(var i = 0; i < POINT; i++) { | |
circleArr.push(drawCricle(context, num(WIDTH), num(HEIGHT), num(15, 2), num(10, -10) / 40, num(10, -10) / 40)); | |
} | |
draw(); | |
} | |
//调用执行 | |
window.onload = function() { | |
init(); | |
setInterval(function() { | |
for(var i = 0; i < POINT; i++) { var cir = circleArr[i]; cir.x += cir.moveX; cir.y += cir.moveY; if(cir.x > WIDTH) cir.x = 0; | |
else if(cir.x < 0) cir.x = WIDTH; if(cir.y > HEIGHT) cir.y = 0; | |
else if(cir.y < 0) cir.y = HEIGHT; | |
} | |
draw(); | |
}, 10); | |
} | |
</script></p> |
标题:《背景代码磁力小棍棍JS代码》作者:祖冬;学海无涯,欢迎大家分享,如有侵权请联系作者,本文链接:http://www.chinanumberone.net/uncategorized/258.html